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Driveclub pc review
Driveclub pc review







You probably know how it works: Win races, earn experience, increase your level. You start the game with a list of slightly faded out cars, which you unlock by leveling up. These are moments to be savored as you see your latest four-wheel acquisition roll out of a showroom, beautifully lit and making you feel like you've achieved something. I'm not even going to think back that far.įirst of all, winning cars should be an event. DriveClub's single-player mode is perhaps the biggest lost opportunity since. Both aspects of the Forza franchise have been exploring this organizational structure to great effect recently, and I wanted to find similar innovation here as well. I hoped the game would bring new racing formats, with exciting and dynamic options that would make the action rewarding and involving. Maybe I set them too high? That's something I'll be trying to reconcile as I write this review, because to me, DriveClub has somehow snatched defeat from the jaws of victory, and fallen short. Coming into this review, I had high expectations.

driveclub pc review

It didn't quite feel as visceral as the prior year's version, but it looked far better and was just as much fun to drive.

driveclub pc review driveclub pc review

Forza Motorsport 5 and Gran Turismo 6 were both on display, yet DriveClub more than held its own, and I walked away highly impressed.Įarlier this year, I had a second helping of Evolution Studios' new racer, experiencing a demo that showed the game was clearly benefitting from the extra development time it had been given. DriveClub surprised the crap out of me at E3 2013, which was a fine vintage for racers. Only a few weeks ago, I nominated DriveClub as potential Game of the Year.īased on my first two encounters with the game, I was feeling pretty confident in my assessment.









Driveclub pc review